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1.
The Digital Journey of Banking and Insurance, Volume I: Disruption and DNA ; : 185-212, 2021.
Article in English | Scopus | ID: covidwho-2324914

ABSTRACT

With this chapter, we want to provide a reading experience on how digitalization not only evokes a technical transformation but is also strongly related to a company's culture. Talking about digital transformation, there is more to consider than alignment between IT and business functions. We want to arouse interest in the reader to discover their organization's value system and provide triggers toward the development of a digi-cultural mindset. We will dive deeper into the stages of change and provide a target vision with ideas on how to master a transformation journey. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2021.

2.
Genre Sexualite & Societe ; 28(28), 2022.
Article in French | Web of Science | ID: covidwho-2321323

ABSTRACT

The Eurovision Song Contest is subject to virulent criticism from the artistic and intellectual elites. Yet, the defense of individual and collective rights of minorities appears to be a particularly sensitive issue. Commonly (re)named with religious terms such as "gay Pesach" or "gay Christmas", this event is considered as a "structuring experience" of the identity of individuals claiming a different sexual orientation or gender. Recently, the contest has been challenged by the Covid-19 pandemic. This article highlights the networking strategies established by LGBT fans of the ESC, in order to structure an identity-based community, as they were unable to attend the contest "in real life". Firstly, I highlight these fans form a subaltern counterpublic that seizes the contest in order to assert a certain number of claims in favor of sexual minorities. Secondly, I analyze the ways in which this counterpublic organized itself online and developed new communal strategies during the pandemic. Finally, I emphasize that this new organization tends to maintain and even strengthen inequalities amongst the ESC LGBT fan community.

3.
Revista Tecnologia E Sociedade ; 18(54):312-325, 2022.
Article in English | Web of Science | ID: covidwho-2308088

ABSTRACT

With the COVID-19 pandemic, it became visible that teacher education has gaps in the integration of digital resources with the professional development of teachers. Thus, there is media education, which is the process of teaching and learning about the media and involves an application of critical, meaningfuland reflective sense. Therefore, continuing education, seen as a process of professional improvement, needs to develop as digital competences of the teacher, focusing on a model of application of technologies that focuses on technological and pedagogical junction, with examples of teaching practices with technology and levels at be achieved within these competencies. The journey begins with exposure to digital technology, moving through media education, the development of digital citizenship, to the level of transformation, which is when the teacher feels secure and has the autonomy to integrate education and digital technology. The research stands out as bibliographical and documentary, based on references such as the Common National Curriculum Base (BNCC), Innovation Center for Brazilian Education (CIEB), Freire, Tardif and Ministry of Education (MEC).

4.
Folklor/Edebiyat ; 28(111):661-679, 2022.
Article in English, Turkish | Scopus | ID: covidwho-2275256

ABSTRACT

This article focuses on the work named "Games at Home" which deals with how kids and teenagers transfer their traditional games to the digital world. The work "Games At Home" applied because it is believed that this work will solve the problems on cultural transmission in covid-19 pandemic time period. Work performed on kids that are between 4-14 ages, in total of 259 participant children and their parents. Gathered data is created by content analysis and by assesment forms given to the participants end of the training. At the same time researcher's observations during the work and includes them detachedly. During the work participants are informed about the purpose of the work and the usage of the data and by that parents are informed about the importance of cultural transmission and researches aims to raise awareness towards the cultural games, at the same time it avoids the outrun of the scientific ethics. The work leads to some discussions which are if the digital world is proper for this task, is the cultural transmission can be done with these methods, is there a need of an instructor during the process and sustainability of the project. In conclusion, altough it is not possible to exactly distinguish games between traditional and digital and the contents which created are experienced during the covid-19 pandemic and it is manifested that it has a sustainability. © 2022 Cyprus International University. All rights reserved.

5.
Leisure Sciences ; 43(1-2):143-151, 2021.
Article in English | APA PsycInfo | ID: covidwho-2270157

ABSTRACT

The commentary examines coronavirus memes circulating around forms of generational conflict that have risen from experiences of self-isolation. Employing participant-observation methods within online spaces of meme circulation, the commentary analyzes the political, social, and affective aspects of the memes considered. The commentary offers insight into how we operationalize our social media spaces in times of deep uncertainty in order collectively bring differing experiences and perspectives into a contingent, shifting, and affectively constituted public sphere. (PsycInfo Database Record (c) 2023 APA, all rights reserved)

6.
Leisure Studies ; 41(1):56-69, 2022.
Article in English | APA PsycInfo | ID: covidwho-2268092

ABSTRACT

As the digital revolution continues apace, emergent technologies and means of communication have presented new challenges and opportunities for the field of football studies. In turn, researchers active across the social sciences and beyond have responded and are beginning to carve out a new field of study-digital football studies. In the absence of any concentrated review of this field, the purpose of this paper is threefold: (1) to critically revisit previous 'waves' of football studies scholarship;(2) to identify themes in current digital football studies scholarship and identify areas for future study;and (3) to begin to map out some theoretical and conceptual traditions that might better equip scholarly enterprises for the study of football, and by association leisure and sport, in the (hyper)digital moment. We also postulate the establishment of digital football studies as a collective enterprise will be especially important for a post-Covid-19 globe given the rapid acceleration towards digital during the pandemic. To this end, we argue that leisure and football studies must develop empirically, methodologically, and theoretically to better capture the nature of (hyper)digitalised societies and the ways audiences are playing with, and shifting, the boundaries and possibilities for football and leisure. (PsycInfo Database Record (c) 2023 APA, all rights reserved)

7.
Media, Culture and Society ; 45(1):178-180, 2023.
Article in English | Scopus | ID: covidwho-2244252

ABSTRACT

Associations between trauma and media theory are longstanding, going back at least to Walter Benjamin's observations on technology and modernity, which were themselves informed by Freud's 1920 speculations on war trauma following WWI. A century later, and in the wake of numerous conflicts, catastrophes, and far-reaching technological transformations—and of course the COVID pandemic—it is time to reconsider the relation between trauma and media, digital platforms in particular. While some significant scholarship has noted the intersections of modern media technologies such as photography, film, radio, television, and recently digital and algorithmic media, with the conception and experience of trauma, a more systematic theoretical consideration of the relation between media and trauma remains to be developed. And with the intensifying reliance on new and old media in these pandemic times the question of these relations is increasingly urgent. Moving beyond conceptions of media as representing or inducing trauma, this special section of Crosscurrents explores how (digital) media and trauma shape one another. © The Author(s) 2022.

8.
Convergence ; 2023.
Article in English | Scopus | ID: covidwho-2235588

ABSTRACT

This paper is a reflection on the points of convergence between live performance and the media within Indian stand-up comedy. Traditionally, live performance has been seen in opposition to the media. While the former is defined by spatial and temporal co-presence of the audience and spectators, the latter has neither (Auslander, 2012). While stand-up comedy is primarily live, digital and mass media are used extensively by comedians to build a professional reputation for themselves through their presence and participation on social media. However, after the onset of the COVID-19 pandemic, much of performance art – including stand-up comedy – has moved online. That is, comedians are experimenting with the online media: Zoom, Instagram Live, Facebook Live and so on, to put up live performances that would otherwise have been performed within a comedy club or café. This paper derives its theoretical basis from Philip Auslander's postulation of liveness in a mediatised culture and digital liveness which ‘results from our conscious act of grasping virtual entities as live in response to the claims [technology makes] on us' (2012: 13). The paper attempts a theoretical reflection on how to ‘read' a stand-up comedy performance for pedagogical purposes in these different contexts as the idea of liveness, mediatisation and our experience of the live evolves with time and context. © The Author(s) 2023.

9.
International Journal of Advanced Computer Science and Applications ; 13(11):257-263, 2022.
Article in English | Scopus | ID: covidwho-2203973

ABSTRACT

Artificial neural networks are mathematical models of artificial intelligence that intend to reproduce the behavior of the human brain and whose main objective is the construction of systems that are capable of demonstrating certain intelligent behavior. The purpose of the investigation is to determine the influence of the use of Information and Communication Technologies (ICTs) in the digital culture in the learning process of university students in Peru and Bolivia in the context of the Coronavirus – COVID 19 sanitary emergency, through the application of artificial neural network models. The investigation has a quantitative focus, the applied type, with a correlational level and a non-experimental design. Data was recollected by means of a digital questionnaire, applied to students of two universities. The population is composed of 3980 students of the Universidad Privada Domingo Savio (UPDS, Tarija, Bolivia) and 1506 of the Universidad Nacional de Moquegua (UNAM, Moquegua, Peru). The sample consists of 496 students. The hypothetical-deductive and the artificial intelligence methods were used. It was determined that the ability to install software and data protection programs, the use of mobile devices for academic purposes and the command of specialized software are the most influential factors in the digital culture of the students at UNAM and UPDS. © 2022, International Journal of Advanced Computer Science and Applications. All Rights Reserved.

10.
10th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2021 ; 1597 CCIS:39-52, 2022.
Article in English | Scopus | ID: covidwho-2173844

ABSTRACT

The Covid-19 pandemic changed the course of activities, both work and education in the world, migrating to the requirement of virtual platforms and videoconferencing tools, such as Zoom, Google Meet, Jitsi Meet, among others. This generated a globalized and digital culture of learning, activities in congresses, and even business meetings using videoconferences. This new scenario creates uncertainty, especially in educators, due to the level of attention they are receiving from students through virtual classes and other scenarios where they want to evaluate the emotions created in the people who receive them information virtual written description intended to provide factual informationally. For this reason, to support different video conferencing platforms or other audiovisual media, a tool is presented that captures video in real-time. It automatically recognizes the emotions expressed by people using deep learning tools, happiness, sadness, surprise, anger, fear, disgust, and neutral emotions. The initial training and validation system is based on the CK+ Dataset that contains images distributed by emotions. This tool was developed for the WEB in Python Flask, which in addition to automatic recognition in real-time, generates statistics of the emotions of the people evaluated with 75% accuracy. To validate the tool, videoconferencing programs were used, the emotions of a group of students were evaluated, and open videos were available online on YouTube. With this study, it was possible to re-know the emotions of the people who attended the class, which allows the teacher to take measures if the students do not carry out the planned activities. © 2022, Springer Nature Switzerland AG.

11.
Acm Journal on Computing and Cultural Heritage ; 15(3), 2022.
Article in English | Web of Science | ID: covidwho-2162005

ABSTRACT

This paper takes a landscape view of archives practice now operating in a sea of human digital behavior, interacting with computational systems embedded in real and virtual life, part of our complex global digital ecosystem driving cultural and social change. We envision a new computational archives framework, designed to be user-centric, in ways that integrate traditional archival practice into an overarching computational framework incorporating structured and unstructured data, computational tools, AI (artificial intelligence), ML (machine learning), robotics, and automation intended to aid in management and public engagement with physical, digitized, and born-digital documents. Set in a networked environment of increasing computing power, this "more than human" system derives from the latest computing advances from NLP (natural language processing) and image recognition to artificial neural networks. We envision an archives system that is at once complex and integrated into a new inclusive and diverse cultural fabric. This paper covers general issues that have been accelerated by the Covid-19 pandemic, together with two institutional case studies.

12.
10th International Conference on Cyber and IT Service Management, CITSM 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2152443

ABSTRACT

Learning agility is the main requirement and prerequisite to be able to adapt to changing business patterns during the Covid-19 pandemic. This research was originally intended to examine the relationship and causality between digital culture and online training with the formation of learning agility from commercial bank. The research, which was designed as a quantitative study, with a survey method using a questionnaire, was conducted on 109 selected respondents from a total population of 150 employees of the selected commercial bank's branch. From the data processing and processing results and hypothesis testing using SPSS25 software, it was evident that digital culture and online training, either partially or simultaneously, have a positive and significant effect on learning agility. At the same time, the results of this study prove the existence of an alsignment of commercial bank at a macro level with their branches in a micro scope © 2022 IEEE.

13.
Media, Culture & Society ; : 1, 2022.
Article in English | Academic Search Complete | ID: covidwho-2020791

ABSTRACT

Associations between trauma and media theory are longstanding, going back at least to Walter Benjamin’s observations on technology and modernity, which were themselves informed by Freud’s 1920 speculations on war trauma following WWI. A century later, and in the wake of numerous conflicts, catastrophes, and far-reaching technological transformations—and of course the COVID pandemic—it is time to reconsider the relation between trauma and media, digital platforms in particular. While some significant scholarship has noted the intersections of modern media technologies such as photography, film, radio, television, and recently digital and algorithmic media, with the conception and experience of trauma, a more systematic theoretical consideration of the relation between media and trauma remains to be developed. And with the intensifying reliance on new and old media in these pandemic times the question of these relations is increasingly urgent. Moving beyond conceptions of media as representing or inducing trauma, this special section of Crosscurrents explores how (digital) media and trauma shape one another. [ FROM AUTHOR] Copyright of Media, Culture & Society is the property of Sage Publications, Ltd. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full . (Copyright applies to all s.)

14.
Encontros Bibli-Revista Eletronica De Biblioteconomia E Ciencia Da Informacao ; 27:22, 2022.
Article in Portuguese | Web of Science | ID: covidwho-1897029

ABSTRACT

Objective: The article discusses the contribution of the school library in the context of current reading. Through video analysis carried out by libraries and librarians in Brazil, during a part of the SARS-CoV-2 pandemic period, the data showed that school libraries, which have traditionally stimulated reading, has continued to do so in contemporary society. Methods: Besides, they are also concerned with the scientific training of students and the development of skills related to the search, selection, use and communication of information. An literature review focused on the narrative type shows that the act of reading is a complex activity, which involves several cognitive processes and transforms the human brain structure. Results: The transition from reading in print to reading a text in a digital format has provoked discussions among field researchers about the influence of the digital culture on the human brain, because reading on-screen and using digital resources tend to fragment the content and attention of readers. The training of readers from 0 to 10 years old, proposed by Wolf (2019), has been compared to the contents of information literacy, transposed by Gasque (2012) for basic education, considering the curricular parameters in force at the time. The result has revealed the compatibility between both. Deep reading in different genres and formats is considered one of the skills to be developed in this process. Conclusions: In this sense, we can conclude that the coexistence between the digital and physical world is essential to contribute to the students' intellectual and reading education.

15.
Smart Health (Amst) ; 25: 100286, 2022 Sep.
Article in English | MEDLINE | ID: covidwho-1852067

ABSTRACT

Introduction: The mobile digital culture (MDC) supports individual lives, communities, and real-time organizational surveillance during COVID-19 emergencies. Hence, the study examined the advancement in smart health devices evidence in smartphone apps technologies in surveillance, control, and tracking potential virus areas among high-risk populations. Objective: The study explored how environmental condition and MDC mediates between knowledge of App and mobile usability in the prevention of COVID-19 infection in high-risk areas. Methods: Using the concept of UTAUT, the study conceptualized that mobile usability, MDC, knowledge of App and environmental condition, are essential for COVID-19 mitigation. A cross-sectional method was adopted through an online survey to assess data from n = 459 mobile users. The association of the study models was appraised through structural equation models (Amos v.24.0). Result: We found mobile usability, knowledge of App, and MDC were statistically significant to COVID-19 mitigation. Environment condition as mediator had no effect in the study models. However, moderating effect of MDC shows a negative influence on the association between COVID-19 mitigation and knowledge of apps. Conclusion: Future policies should consider the development of mHealth technology to improve end-user experience. Also, future policies should entail data privacy to reduce the infringement of data collected. This approach will lead to a confidential, high acceptance of usability of mHealth apps infectious disease prevention.

16.
Journal of Gender Studies ; : 1-16, 2022.
Article in English | Academic Search Complete | ID: covidwho-1830592

ABSTRACT

This article explores pre-Covid-19 vaccine sentiment through pro-vaccine (pro-vaxx) internet memes with a focus on anti-vaxx mom and Karen figures. We argue that pro-vaxxers on the popular social news aggregate site Reddit employed Karen and other variations on the anti-vaxx mom as a subversion of the mother warrior figure originally meant to be empowering for vaccine sceptics. While anti-vaxx mom and Karen memes were humorous and participatory, they also presented vaccine attitudes in moralistic and reductive terms via the mother valour/blame binary. The study allows us to understand a trajectory of modern vaccine hesitancy and responses to it leading up to Covid-19. Moreover, it explores the emergence of the Karen figure as a manifestation of moral outrage and indicative of broader struggles related to authoritative knowledge. [ FROM AUTHOR] Copyright of Journal of Gender Studies is the property of Routledge and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full . (Copyright applies to all s.)

17.
8th International Conference on Electronic Governance and Open Society: Challenges in Eurasia, EGOSE 2021 ; 1529 CCIS:159-173, 2022.
Article in English | Scopus | ID: covidwho-1826266

ABSTRACT

The pandemic-related restrictions on visiting theaters, museums, libraries, etc., as well as on organization of cultural events, had provided a boost to online forms of culture. The paper considers digitalization of culture and analyzes and assesses the development of “smart culture” within the framework of smart cities. First we aggregate the statistical data on attendance and digitalization of libraries and museums per the 8 Federal Okrugs of Russia in the Pre-COVID period of 2014–2019. We forecast that the growth of offline attendance during the timeframe of the National Project “Culture” will amount to 29%, which is considerably higher than the 15% required by the respective goal of the Project. Our results demonstrate uneven pace of digitalization for different types of cultural organizations and different regions of Russia. For instance, 50% of theaters in Moscow had websites by 2006, whereas the same threshold for the rest of Russia was only achieved around 2012. We expect that aiding people’s involvement with the culture-related ICT can provide social, economic and technical effects. At the same time, our findings might be useful for policy-makers engaged in e-culture and e-government development. © 2022, Springer Nature Switzerland AG.

18.
Vestnik Volgogradskogo Gosudarstvennogo Universiteta. Serii︠a︡ 4, Istorii︠a︡, Regionovedenie, Mezhdunarodnye Otnoshenii︠a︡ ; 27(1), 2022.
Article in Russian | ProQuest Central | ID: covidwho-1761318

ABSTRACT

Introduction. The article is devoted to identifying and interpreting the reasons and forms of protest activity of representatives of the youth cohort in the context of the institutionalization of modern digital society and digital policy. The common and specific features of the protest activity of Russian and foreign youth in the context of the content and level of their digital culture are characterized. The attention is focused on the dominant trends in the transformation of the practices of protest behavior in online and offline formats, taking into account the restrictive measures caused by the spread of COVID-19. Methods. The work was prepared within the framework of political science discourse using modern scientific theories and concepts. The authors rely on the main provisions of the activity-activist approach (A. Giddens, V. Yadov), the concept of “traumatic changes” (P. Sztompka) and “network society” (M. Castells). At the same time, the characterization of digital transformations and innovations (society, politics, culture) is carried out in the context of the ideas of “digital counterculture” (C. Gere), domestic researchers analyzing the consumer behavior of youth in the digital environment (T. Beregovskaya, S. Grishaeva). The work uses theoretical and empirical methods for analyzing the results obtained by leading domestic and foreign research centers, as well as with the direct participation of the authors in the implementation of grant activities. Results. An attempt is made to conduct political science analysis of the modern approaches to understanding the phenomenon of youth protest activity, its dominant forms in the context of the institutionalization of digital policy and the transformation of value orientations in the new structure of “digital culture”. The relationship between the protest activity of representatives of domestic and foreign youth, the practices of their destructive/constructive protest behavior using digital technologies in order to legitimize/ delegitimize the political regime is traced. Highlighted the real and potential resources of the authorities and administration, civil society institutions to minimize destructive factors that contribute to the strengthening of protest (civil, political, etc.) activity of various groups of young people in the context of the spread of the global pandemic. The results of theoretical and empirical studies that reveal the regional specifics of institutional forms of protest activity in modern Russia are interpreted. Discussion. The question of the forms and technologies of transformation of protest activity, taking into account the substantive characteristics of the digital culture of youth, its inclusion in the system for ensuring the stable and safe development of the Russian Federation, remains poorly studied. Authors’ contributions. S.A. Pankratov developed the theoretical basis of the research and carried out the general scientific edition of the article. S.I. Morozov analyzed the dominant tendencies of youth protest activity. S.D. Gavrilov interpreted the results of theoretical and empirical studies characterizing the process of institutionalization of digital policy.Alternate : Статья посвящена выявлению и интерпретации причин и форм протестной активности представителей молодежной когорты в условиях институционализации современного цифрового общества и цифровой политики. Характеризуются общие и специфические черты протестной активности российской и зарубежной молодежи в контексте содержания и уровня их цифровой культуры. Авторы опираются на основные положения деятельностно-активистского подхода (Э. Гидденс, В.А. Ядов), концРпции «травматических перемен» (П. Штомпка) и «сетевого общества» (М. Кастельс). При этом характеристика цифровых трансформаций и инноваций (общества, политики, культуры) осуществляется в контексте идей «цифровой контркультуры» (Ч. Гир). Предпринята попытка политологического анализа современных подходов к пониманию феномена протестной активности молодежи, ее доминирующих форм в условиях институционализации цифровой политики и трансформации ценностных ориентаций. Прослежена взаимосвязь между протестной активностью представителей отечественной и зарубежной молодежи, практиками их протестного поведения с использованием цифровых технологий с целью легитимации / делегитимации политического режима. Выделены реальные и потенциальные ресурсы органов власти и управления, институтов гражданского общества по минимизации деструктивных факторов, способствующих усилению протестной (гражданской, политической и др.) активности различных групп молодежи в контексте распространения глобальной пандемии. Вклад авторов. С.А. Панкратов разработал теоретическую базу исследования и осуществил общее научное редактирование статьи. С.И. Морозов проанализировал доминирующие тенденции протестной активности молодежи. С.Д. Гаврилов интерпретировал результаты теоретических и эмпирических исследований, характеризующих процессинституционализации цифровой политики. Ключевые слова: молодежь, протестная активность, цифровая политика, цифровая культура, дестабилизация, политическое поведение, легитимность. Цитирование. Панкратов С. А., Морозов С. И., Гаврилов С. Д. Протестная активность современной молодежи в контексте институционализации цифровой политики // Вестник Волгоградского государственного университета. Серия 4, История. Регионоведение. Международные отношения. – 2022. – Т. 27, № 1. – С. 213–224. – DOI:

19.
10th International Conference on Digital and Interactive Arts: Hybrid Praxis - Art, Sustainability and Technology, ARTECH 2021 ; 2021.
Article in English | Scopus | ID: covidwho-1736124

ABSTRACT

Video calls, video conferences, video art, video dance, video poetry and thus, with that eagerness to see and hear the other, we live in audiovisual mediation devices that do not stop associating with this or that platform or channel in digital culture. When, in 2020, the situation of social isolation imposed on the world by the COVID-19 pandemic broke out, only the audiovisual image continued to travel between media, to transit in the interstices, across borders, towards the meeting with the other, as a being of passage and of uncertain nature and identities, adrift through networks, whether as an archive or in real time. In this context, it is worth reflecting on video as a media-image and metaphor of contemporary man himself: borderless, nomadic, in constant flux, which, even without being able to transit, surpassed technological mediation, becoming an omnipresence whether in video files or video in real time here we name videonomadism. The phenomenon of telepresence, already experienced, is here expanded to think of the video image as a symbol of the diaspora image, drift. It is about thinking video as a contemporary cultural phenomenon aiming to describe the complexity of the videographic system. For this, we opted for decolonial approaches whose critical stance and contrary to the hegemonic and canonical systems of the history of art and culture, have significantly contributed to the production of other perspectives on phenomena such as media, technology, and art, and by extension as we intend with this research, promote new readings of video art. The basic reasoning was mainly related to the decolonial approach of Latin American authors such as Zulma Palermo [8] and Boaventura de Souza Santos [9], having as object of study, the video Small fragments of a suspension machine with interstices by Paloma Oliveira and Mateus Knelsen who was part of the first Pink Umbrellas Art Residency Festival, curated by artists Mirella Brandi and Mueptemo [12], whose video works are audiovisual site specifics created collaboratively by artist duos and exclusively for the Internet. © 2021 Association for Computing Machinery.

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